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- Date: Wed, 09 Feb 1994 15:57:41 -0500 (EST)
- From: Jim Anderson - Systems Manager - x2082 <James.C.Anderson@williams.edu>
- Subject: F-18 Hornet FAQ V1.6
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-
- =09=09=09 The F/A-18 FAQ
- =09=09=09=09 V1.6
- =09=09 =09 Feb. 8, 1994
-
-
- This is version 1.5 of F/AQ-18. This FAQ is compiled largely from =
- input
- =66rom F/A-18 players. There is always more that can be added, so fee=
- l free
- to send additions, info, mission hints, etc. In addition to contribut=
- ions
- =66rom players, this FAQ is compiled from my own limited knowledge an=
- d stuff=20
- I've picked up from the net.=20
-
- =09The FAQ is released once a month, as close to the beginning of the
- month as my time permits. Is is also posted to sumex, wuarchive via =
- the
- mirror process and hopefully some kind sole with access to AOL will p=
- ost
- it up there, as well.
-
- =09Please send all submissions to James.C.Anderson@williams.edu.
- I will preface addtions to the faq with a > in the far left hand colu=
- mn. =20
- This will allow current readers a "fast scan" for new info. As alway=
- s,=20
- comments, questions and suggestions are appreciated. Anything else o=
- f a=20
- nonconstructive nature will be filed for future use....
-
- The FAQ is organized as follows:
-
- I. =09COMBAT
- =09=09A. Defensive Strategies
- =09=09B. Offensive Strategies
- II. =09MISSION HINTS
- III. =09INTERESTING SCENERY/ PLACES TO GO/ THINGS TO DO
- >IV.=09FLYING OTHER PLANES IN THE SIMULATION
- V. =09ACTUAL FREQUENTLY ASKED QUESTIONS
- VI. =09MISCELLANEOUS
- =09=09A. Definitions of Frequently Used Terms
- =09=09B. Archives
- =09=09C. Patches
- =09=09D. Release Notes
-
- ____________________________________________________________
- I. COMBAT
- ____________________________________________________________
-
- A. Defensive Strategies: (i.e. How do I avoid missiles?)
-
- The best way to deal with missiles is, of course, don't get shot at. =
- Remember
- that you can launch at targets outside 10 miles away (you don't have =
- to be
- in ACM mode to target). If you don't consider it cheating, you can al=
- ways
- use the '5' key to see what the enemy you have targeted is (to distin=
- guish SAM
- sites from radar-guided AAA.)
-
- Brad Ward (wardw@cs.colostate.edu) writes on how to take out SAM site=
- s:
- "The best way to knock out a SAM is to fly below 100ft (below thei=
- r radar).
- When you get into range of your AGM-88s (about 12 miles), pull up =
- to about
- 600ft and fire. Immediately drop down to below 100ft again so tha=
- t the SAM
- can't fire at you before it dies.
- If you've got a threat indicator, dip below 100ft. If the indic=
- ator turns
- off, then you've got a SAM nearby. If its still on, you've got an=
- enemy
- plane nearby."
-
- You can also avoid SAMs by flying above them. Scott Cherkofsky notes =
- that you
- can fly above their range. They will still acquire and launch, but th=
- e missiles
- will simply fall short. Of course, there's still the MiGs...
-
- Unfortunately, in most missions, you will be shot at. Adam Talcott de=
- tails one
- method of avoiding missiles:
- "The most important thing in avoiding a missile is to see it. I m=
- ake liberal
- use of the enemy view (the one that shows a view from your current=
- ly
- selected target to you) to determine from where the missile was la=
- unched.
- Normally, you'll have a good idea as to what launched the missile =
- by your
- range from each target.
- Turn toward the missile and be sure you have enough altitude to=
- perform an
- inverted Split-S (exact altitude depends on your airspeed). When =
- you see
- the missile, invert and pull back on the stick while releasing cha=
- ff and
- flares. Level off and release more chaff and flares. The idea is=
- to
- put the missile in a situation where it cannot react quickly enoug=
- h to
- your maneuver and misses you in favor of your countermeasures."
-
- Also, some people find it helpful to quickly look at the external vie=
- w ('3')
- to check for incoming missiles.
-
-
- B. Offensive Strategies:
-
-
- Launching missiles:
-
- Adam Talcott writes:
- I find that launching an AMRAAM when your target is less than 10 m=
- iles away
- will almost guarantee a hit. Similarly, a Sidewinder launched whe=
- n your
- target is less than 5 miles away will more than likely hit the tar=
- get. When
- combined with a good approach for avoiding SAMs and other missiles=
- , you can
- survive long enough to to get a good shot off.
-
- Finally, launching HARMs (and all guided A/G weapons) from a highe=
- r altitude
- is very beneficial and allows it to descend at the proper rate. F=
- ired too
- low, guided A/G weapons seem to strike the ground short and miss t=
- he
- target.
-
- Also, when returning to base, don't fire missiles. Dieder Bylsma note=
- s:
- =09"On your way back from a mission, don't launch any missiles in the
- =09general direction of your base...the base seems to get just as an=
- noyed
- =09as Hellcats and court-martials you for destroying allied property =
- (or
- =09something along that line) -- it was kinda humorous though! :-)"
-
-
- Launching Camera Guided Weapons:
- =09At a couple thousand feet altitude, try lining up in the direction=
- of
- the target, then engaging the autopilot (make sure TACN is off so it =
- doesn't
- send you to a waypoint). This should level out the plane, and you are=
- free to
- target without worrying about crashing.
-
-
- Hitting targets:
- =09You can often use your HARM missiles against your actual objective=
- ,
- not just the missile sites you find on the way. Sometimes, hitting th=
- e guns at
- enemy plants with HARMs can will take out the plants themselves. Also=
- look for
- enemy boats, etc. with your radar, so you can shoot missiles at them.=
- This way,
- you don't have to try and hit them with your guns or vainly attempt t=
- o target
- them with an optically-guided missile.
-
- Fly low:
- =09It is generally accepted that flying low (<100ft) is a good way
- to avoid detection, both by SAM sites and planes (if you're in silent=
- mode.)
- Noting the position of your shadow can help you control your altitude=
- . =20
- If, like most of us, you have trouble holding steady, you can try low=
- ering
- your landing gear. This slows you down and seems to make control easi=
- er. It
- also kills the annoying 'Altitude' message...
-
- Speed:
- =09Use your afterburner to accelerate, then cut back to 100% Mil
- power to maintain your current speed. This doesn't seem right, but th=
- at's
- how it works in the game.=20
- =09Also, unless you have a really heavy load, you can launch from a=
- =20
- carrier without using the catapult. Just hold the brake, go to AB6, a=
- nd
- let go of the brake.=20
-
-
- ____________________________________________________________
- II. MISSION HINTS
- ____________________________________________________________
-
- NOTE: This section can be considered to contains some 'spoilers.' Don=
- 't
- =09read it if you don't want to know what's coming at you in a given
- =09mission.
-
- Black Gold: This is an excellent mission for practicing the basics if=
- you are
- =09a beginner. It has one SAM site and one incoming enemy plane. Prac=
- tice
- =09taking out the SAM site with an AGM-88 or with gunfire. Similarly,
- =09try taking out the plane with Sidewinders, 120s, or the cannon. If=
- you
- =09take out the radar-guided gun at the refinery site, you are free t=
- o
- =09practice any sort of bombing you want.=20
-
- You Can't Hide: To complete the mission without ever seeing the enemy=
- , fly
- =09towards the plant. Your ground radar should show two sites, the
- =09second of which is the radar guided AAA at the plant. Launch your
- =09AGM-88s when you get within 20 miles. If you want, send your
- =09120s at the closest of the planes trying to intercept you (about 2=
- 0
- =09miles away at that point) Turn around and head for home. If you=
- =20
- =09bring 4 88s, you shouldn't have any problem hitting it at that=
- =20
- =09range.
-
- =09Jaymie Parker gives another approach:
- =09This is real simple. Take some big bombs. Preferably one nuke. Fly=
- away
- =09from the target until you reach twenty-thousand feet. Now head fo=
- r the
- =09target but continue gaining altitude so you ar at thirty-thousand=
- feet
- =09when you are over the target. Dive, and drop your bombs when you =
- are 30
- =09seconds away from the target. You should have them all dispatched=
- before
- =09you reach fifteen thousand feet. Then go to full A/B until you ar=
- e back
- =09above twenty thousand feet. The SAM's will fall short of you if y=
- ou get
- =09back up fast enough. Now just fly home. I've never met a single p=
- lane=20
- =09on this mission.=20
-
- Bird Down: Jaymie Parker writes:
- =09Take two AIM-9's and four AIM-120's. Begin heading for way point o=
- ne=20
- =09and watch for the Mig's on your VS radar. Be sure to use IFF to be=
- sure
- =09that they are not the helicopter or the AWAC. Target the closest =
- one as
- =09soon as you find it with the 120's. Wait until it is in range an=
- then
- =09launch immediately. Target the other and launch. Repeat this with=
- the=20
- =09remaining two 120's. Then again with the Sidewinders if needed. Th=
- en
- =09just fly around following the helicopter. There will be two plane=
- s on
- =09radar, one is the chopper the other is the AWAC. Continue flying=
- =20
- =09around with chopper until it is over waypoint 2 then land. Do not =
- land
- =09until the chopper is safely over waypoint 2 or it get's destroyed=
- .
-
- Pull the Plug: Jim McKee (dakota@world.std.com) writes:
- =09After taking off, climb to 50,000 ft while circling
- =09your base. Head for the dam. As you approach the dam,
- =09SAMs will start exploding under you (you'll hear them,
- =09but they won't touch you because of your altitude).=20
- =20
- =09Site and select the dam using your FLIR. Dive toward the=20
- =09dam until your impact indicator covers the selection diamond,=20
- =09and then release your B-57's. Mash your afterburner switch
- =09and climb back to 50,000 ft to avoid incoming SAMs. If you
- =09want to take a look at the water pouring down into the
- =09river valley, bank your plane and look out the side.
- =20
- =09Return to your base maintaining high altitude until you're
- =09about 3 miles away (by your NAV display), then dive toward
- =09the runway and bring your baby home. Works every time.
-
-
- =09Siqi Tan (sneaky@uclink.berkeley.edu) gives a nuclear-free strateg=
- y:
- =09The mission pull the plug is easy to accomplish. You do not need =
- any=20
- =09Nukes at all. 2 Anti-Radar missiles or 2 A-120 and a pair of bomb=
- or 1=20
- =09Maverick will do. Take off from your home base and make a 90 degr=
- ee=20
- =09right turn. Use the ARAD Radar to locate a patrol boat on the rive=
- r.
- =09This patrol boat is relatively far away from all other SAM sites a=
- nd AA=20
- =09guns. Fly about 3000ft toward this patrol boat and kill it once y=
- ou=20
- =09are in range. At this point your flight path should be perpendicul=
- ar to
- =09the river. Fly to the river and make a left 90 degree turn so yo=
- u are=20
- =09flying along the river and headed toward the valley between the tw=
- o
- =09mountains. At this point, reduce speed to about 300 nm and altitud=
- e to
- =09about 100 ft. Use the ARAD radar to select the second patrol boat =
- on=20
- =09the river (this is the only guy that can cause you some trouble), =
- and=20
- =09kill it. Once the second patrol boat is killed, you can fly towar=
- d the
- =09dam at about 100ft with no worries. Once you are inside the vall=
- ey=20
- =09(between the two mountains), you can increase your altitude to abo=
- ut
- =09600 ft. At this point, you can simply lock on to the dam with you=
- r=20
- =09maverick, or bombs. If you don't have any bombs, you can even use=
- the
- =09anti-Radar missile to hit the dam. The key is that you have to get=
- in
- =09within 100 ft of the dam before firing. After the dam is destroy=
- ed,=20
- =09you can go home easily.
-
-
-
-
- The Bridge: Tom Morrisson writes:
-
- =09Three stages:
- =091. Take out two enemy planes (3 AIM-9s per plane)
- =092. Take out SAM sites (1 AIM-120 per site)
- =093. Destroy bridge (4 hits with MK-82)
-
- =09Ordinance: The best way I've found so far is to carry 6 Aim-9s, t=
- wo=20
- =09120s, and the rest as MK-82LD.
-
- =09Take out two enemy planes:
- =09Upon take-off, and fly with AB6 till you're at 500 nm/hr and then =
- cut
- =09back to 100%. This lets you get well ahead of the general, so you=
- can
- =09waste the enemy planes and SAMs before he gets there. Set your ra=
- dar to
- =09VS and set your flight vector to a direction a little ahead of th=
- e enemy
- =09planes. Fly < 100 ft towards the enemy planes to avoid detection=
- . As
- =09you fly closer to the planes, re-adjust radar so that you eventual=
- ly are
- =09using TWS (This will help you better gauge distance and flight
- =09direction.) When both planes are in range, fire 3 Aim-9s per plan=
- e,
- =09while still remaining under 100 ft. The planes seem to be paying
- =09attention to the poor General, who is sometimes meeting his fate =
- around
- =09the time. This technique almost always removes the planes from ac=
- tion.=20
- =09(If one is still alive, fire a 120 at it to finish it off, then yo=
- u'll
- =09have to strafe one of the SAM sites.)
-
- =09Take out SAM sites:
- =09Turn towards the SAMs and activate the ground ARAD radar and adjus=
- t the
- =09range to 10 nm. There are two of SAM sites, the front most and th=
- e rear
- =09most. Lock onto the front most SAM and launch 120s or strafe. Th=
- en
- =09turn toward the second SAM site and launch your second 120. If yo=
- u have
- =09to strafe this site, avoid flying over the AA sites because they w=
- ill
- =09turn you into Swiss Cheese. Remember to keep below 100 ft while d=
- oing=20
- =09this.
-
- =09Destroy the Bridge:
- =09Once the SAMs are destroyed, you're relatively free to drop the bo=
- mbs on
- =09the bridge. If you stay above 3000 ft. and the AA are not very
- =09effective. It takes four bomb hits to successfully destroy the b=
- ridge,
- =09one on each ramp and
- =09one on each half of the bridge spans. I prefer to use MK-82LD beca=
- use I
- =09have trouble getting the AGM-65Es to work well from high elevatio=
- ns. If
- =09the General manages to drop bombs, he takes out the bridge spans. =
- =20
-
-
- Intercept Santa: Dieder Bylsma (dbylsma@herman.cs.uoguelph.ca) sugge=
- sts:=20
- =09"Get an extra fuel tank and head off to Waypoint 2 to nail the 'ca=
- rgo'
- =09plane (an L-1011 by the looks of it?) with a few AMRAAMs fired at=
- =20
- =09range. Don't forget to jettison the tank when you're finished with=
- it!
- =09(Take a look in the external view when it is jettisoned...nice jo=
- b!)"=20
- =09 Dieder notes that carrying an extra fuel tank works well for mo=
- st
- =09other missions, too. If you decide you don't want it, you can alwa=
- ys
- =09jettison it.
- =09 Also Dieder notes that you can complete the mission by putting
- =09a crater in the runway (with a Durandal or just a regular bomb):
- =09"The poor transport plane looses its landing gear when it rolls ov=
- er a
- =09bomb crater. The result is successful mission completion. (The r=
- unway=20
- =09seems to be made of swamp because half of the dropped bombs make b=
- ig
- =09splashes and leave no craters.)"
- =09 Finally, Dieder also gives a trick for this mission:
- =09"This is kind of sneaky, but in intercept Santa, there's the airpo=
- rt
- =09located at waypoint 2. There are *no* air defenses around it. So t=
- ake
- =09yourself over there, land, and wait for the plane to come by and t=
- hen
- =09launch your AMRAAMs while stationary once the plane is in view. On=
- ce it
- =09is smoking, power up and tackle those advanced fighters. Or if you=
- 're=20
- =09feeling less adventuresome than that, fly back to base. Whatever=
- =20
- =09happens, ensure that you are gone in the air by the time that the =
- cargo=20
- =09plane crashes."
-
-
- Road to Destruction: In this one, you've got two enemies flying righ=
- t at
- =09the carrier (real smart). To get off the deck in a hurry, just cra=
- nk
- =09it up to AB6. Dieder Bylsma notes that you can actually start=20
- =09launching at these guys from the deck. He also notes that you can
- =09just crater the road. The bad guys will fall in and you'll get a=
- =20
- =09successful mission.
-
-
- Tanks Anyway: John Manning (pmodern@aol.com) writes:
- =09"You have to take care of three fighters and a SAM site before
- =09you can bomb the storage facilities.
-
- =09Load: 6 AIM-9s, 2 AIM-120s, and the rest as MK-82LD.
-
- =09Plane 1: Take off, head towards waypoint 1 and turn on VS
- =09radar at 80nm range. Head toward the leftmost fighter and
- =09drop below 100ft. Fly under him, pull an Immelman and get him
- =09from behind with one or two Sidewinders.
-
- =09Planes 2 and 3: Once you've disposed of the first bogey,
- =09switch on TACN and autopilot and head toward waypoint 1 again.
- =09Put your radar in RWS mode at 40 miles. You may see Captain
- =09Smith engaging the other two fighters approximately 20 miles
- =09ahead; he's usually been shot down my now, though. Drop below
- =09100ft again and head toward the fight. Use one of the
- =09AIM-120s and a Sidewinder to take out the advanced fighter
- =09(check which one you've targeted by using the '5' key), then
- =09drop the MIG with your remaining Sidewinders. They usually
- =09get off a couple of shots at you, so use proper
- =09missile-avoidance techniques.=20
-
- =09SAM: Head toward waypoint 2, put your radar into ARAD mode at
- =0920nm range, and take out the SAM with your second AIM-120
- =09(these seem to work every time against SAM trucks, unlike the
- =09AGM-88s).
-
- =09Storage tanks: Each tank farm has a main building cluster and
- =09two rows of oil tanks. Use the MK-82s on the buildings and
- =09strafe the tanks. You need to destroy at least half of the
- =09tanks at each facility in order to get mission credit."
-
- =09Josh Laurence (hcaddict@aol.com) gives this strategy:
- =09 "The neat thing about this one is you'll have multiple bogeys=
- =20
- =09closing in on the you from both sides out of sight of your radar. =
- So,
- =09load up with missiles only, 4 120's, 2 Aim9's and 2 Harms (I might=
- also
- =09strongly suggest a drop tank) and motor out towards the right of =
- W1.
- =09Don't worry about your wingman - he's not that aggressive and will=
- die.=20
-
- =09You MUST down the outside planes - a Mig 27 on your right, an SU 2=
- 7
- =09right in front of you and another on the left. I like going afte=
- r the
- =09Mig first. So bring your speed up as high as you can until your =
- drop
- =09tank is empty (12k lbs on the meter). Jettison the tank and drop=
- to=20
- =09military power. =20
-
- =09Down the three enemies - no easy task - and remember to stay well=
- out
- =09of range of the SAM site. Don't waste your AA missiles, you'll ne=
- ed=20
- =09them later. Once they're dead or running, head for the waypoint 1.=
- Now
- =09for the fun part. Bring your speed real low - 250 to 300 kts and =
- line=20
- =09up with one of the two rows of fuel tanks at about 50 - 100 feet. =
- With=20
- =09SHORT bursts on the gun take out a line at a time. With practice,=
- you
- =09 should kill the whole field in three passes - and don't forget th=
- e=20
- =09tank by the office building. =20
-
- =09After the first target is eliminated, find the NEW Sukhoi doing th=
- e=20
- =09dawn patrol. If you don't find him, he'll find you. Again, make =
- sure
- =09you're also not near the one SAM site. Down the Mig, stomp the S=
- amvan
- =09and at you leisure continue on to the other two targets. =20
-
- =09Make sure to keep a close eye on your fuel and ammo levels. It ta=
- kes a
- =09long time to get everything done with this job but it's certainly=
- worth=20
- =09the payoff at the end."
-
-
- Red Ball Express: John Manning (pmodern@aol.com) writes:
- =09"Use the recommmeded load. Fly on autopilot towards waypoint 1
- =09(the airbase) with your radar in silent mode. When you're
- =09within 10nm of the base, turn on ACM to make sure no enemy
- =09interceptors are in the air. There are three fighters waiting
- =09at the far end of the runway. Drop your BLU-107s on the runway
- =09just in front of them to keep them sitting there, then swing
- =09around and bomb the planes with your MK-83LDs. You can then
- =09take your time bombing the plant at waypoint 2.
-
- =09Once I destroyed the runway but didn't bomb the planes, and
- =09they started rolling across the desert! They drove about a
- =09mile from the base and then just sat there."
-
- =09Dave Zack gives another approach:
- =09 "I have a quick little trick for playing "Red Ball Express"
- =09in F18. This is really a pretty easy mission but I found a
- =09neat little way to do it. When you get in the air there are two
- =09initial threats, two air defense units. Take them out with
- =09your 88's. You can actually fly home at this point if you want
- =09but that would be too easy. It seems the defense set up their
- =09AA too close to the secret lab so when you take out the AA
- =09the lab gets bombed too. Now to my neat little trick. Switch
- =09over to the ground radar, the one that tracks ground movement.
- =09You will see three enemy fighters scrambling to get you. You can
- =09get these guys two ways: traditional: Let them get airborne, they=
- =20
- =09are going so slow they are meat and you can get them with sidewind=
- ers
- =09or even cannon. Other way: this is my trick. You can target these
- =09guys right after you take out the AA with 88's or 120 (the 120's
- =09probably won't work after the patch). You can blast them all befor=
- e
- =09they get off the ground OR just take out the lead one. I have watc=
- hed
- =09them if you just take out the lead one. They just sit there becaus=
- e
- =09there is rubble in their way and they can not take of. Good strafi=
- ng
- =09practice! Once these guys are gone, proceed to bomb the hell out t=
- he
- =09base and plant....mega points! Look for a moving jeep..."
-
- =09 Finally, Bill Lee (bill@appleoz.apple.oz.au@appleoz.apple.oz.au=
- )=20
- =09summarizes his strategy:
- =09"The trick for Red Ball Express may be summarized:
- =09 1) Radar will alert the target: don't use it first.
- =09 2) You don't need a nuke to destroy the primary target. You
- =09 do however need to kill three enemy planes quickly...
-
- =09Here's a step-by-step method of achieving the above two aims.
- =09 a) Select your weapons: Two nukes will not be needed. I find
- =09 the following mix quite useful, although another mix follows=
- .
-
- =09 S1: AIM-9 S9: AIM-9
- =09 S2: AGM-88B S8: B-57
- =09 S3: MK-82LD (2) S7: MK-82LD (2)
- =09 S4: AIM-120 S6: AIM-120
- =09 S5:MK-82LD (2)
- =09 (this mix is for those who are not the best at bombing,
- =09 and need plenty of bombs to hit the target)
-
- =09 S1: AIM-9 S9: AIM-9
- =09 S2: AIM-9 (2) S8: B-57
- =09 S3: AGM-88B S7: AGM-88B
- =09 S4: AIM-120 S6: AIM-120
- =09 S5:MK-82LD (2)
- =09 (This mix allows maximum points, max protection. It is
- =09 riskier, as you have to be spot-on with all bombs for
- =09 maximum points)
-
- =09 b) Throttle up to 100% and swing around to the right, taking
- =09 the runway 330. Line yourself up and press "w" to switch
- =09 on the TACAN for your first target. Do NOT turn on your
- =09 radar. Take off and select an approx 7 degree climb.
- =09 c) Fly manually on the TACAN 1 bearing. Turn on FAST mode if
- =09 you want. Meanwhile, select AIM-120s for A/A mode and
- =09 the B-57 in the A/G mode.
- =09 d) One minute from target - turn off fast mode if is is on.
- =09 You should be at least 12k feet by now.
- =09 e) Fifteen seconds from target, invert and select A/G mode
- =09 (i.e. the B-57!). The trick is that you are going to drop
- =09 this on your secondary target, the enemy airfield, rather
- =09 than the factory. This will eliminate all three enemy
- =09 aircraft on the ground in one stroke, and score some ground
- =09 targets. If you are really good, you might be able to
- =09 use an AGM-88B to take out the AAA battery before you drop
- =09 your B-57. Anything on pylon S2 goes when the B-57 on pylon
- =09 S8 is dropped anyway.
- =09 f) Select the runway nearest the control tower as the target
- =09 of the pipper. Guide ball onto pipper, and pull away hard.
- =09 Don't go below 3000 ft.
- =09 g) If you have been illuminated by radar, turn on your 10 mile
- =09 ACM mode, ECM, and switch to A/A weapons. Kill any plane
- =09 that has made it into the air. Watch the area around the
- =09 end of the runway.
- =09 h) Once you are sure that you are alone, select target 2 on the
- =09 TACAN and fly towards it. If you have an AGM-88B, use it
- =09 on the AAA battery near the target. Climb to at least 6000 =
- ft
- =09 (and don't ever go below 3000 if the AAA is still alive).
- =09 i) Ten second from target, invert and locate target. Locate th=
- e
- =09 drop point of iron bombs (MK-82s) to between the two towers
- =09 at the end of the long building. Guide ball onto pipper and
- =09 then pull away (again watch out for AAA if is is still alive=
- ).
- =09 j) Repeat h)-i) until there are no buildings standing. You can=
- 't
- =09 get the water tower, so forget it.
- =09 k) Fly home, but take out the other AAA battery at the enemy
- =09 airfield if you have a spare AGM-88B.
-
- =09This method should score at least 3 planes, 1 factory and 9 ground
- =09targets."
-
-
- Turkey Shoot: John Manning (pmodern@aol.com) writes:
- =09"1. Load six AIM-9s, two AIM-120s and an extra fuel tank.
- =09 2. Take off and head toward waypoint one. Use afterburners to go=
- ose=20
- =09=09your speed to 550 knots or so. When TACAN says you're=20
- =09=0910 milesxx from wp2, switch your heading to waypoint 1.
- =09 3. After a couple of miles, turn off autopilot and drop below 10=
- 0 ft.
- =09=09Use brief radar peeks to adjust your heading so you're coming
- =09=09up on their six. Don't switch the radar into ACM mode,=20
- =09=09because the auto-targeting will warn the bogeys.
- =09 4. When you're less than five miles from the hindmost plane, turn=
- on=20
- =09=09your Sidewinders and fire one at each of the planes, as quickly
- =09=09as possible, making sure you bring each target square inside=
- =20
- =09=09the aiming ring to improve your chances of hitting them.
- =095. They almost always get a couple of missles off at you. Dodge t=
- hem
- =09=09(that's the tricky part -- if you survive the initial round
- =09=09you can almost always win the mission).
- =096. Swing back around and check out the remaining planes. Target t=
- hem,=20
- =09=09then use the '5' key to see if they're smoking; a damaged plane=
- =20
- =09=09on a downward path usually crashes, but one flying level or
- =09=09rising is worth taking out with one of the AIM-120s.
- =097. If your threat indicator is beeping, keep circling and try to f=
- ind
- =09=09undamaged planes. They are often above you. Hunt them down
- =09=09and kill them with your Vulcan if you're out of missles.
-
- =09This works most of the time. The key is surviving the initial=
- =20
- =09enemy missle barrage with your radar and weapons functioning."
-
-
- Red Glare: Josh Laurence (hcaddict@aol.com) provides this solution:
- =09"This is one of my personal favorites. It's got Air to Ground, Ai=
- r to =09
- =09Air, and Tactical targets. It's also difficult because you need t=
- o get
- =09things done in a hurry, the clock is ticking.
- =09 Try loading up with four AAMRAMs, two HARMs, two AIM's, and the =
- extra=20
- =09fuel. Take off on AB1, climb at AB4 up to 20,000 feet. Make sure=
- =20
- =09you're doing at least 400kts and turn the AB off. You'll need the=
- =20
- =09speed to get to the SAM site quickly. Before you get there, the=
- =20
- =09Missile site should lock onto you at about 25 miles out. Don't le=
- t=20
- =09this bother you or shake your game plan, he won't launch until you=
- 're
- =09much closer. Just remember to keep a watchful eye on the Sukhoi=
- =20
- =09heading away from you toward his base.=20
- =09 At about 20 miles from the SAM site, Lock on to the truck and un=
- load
- =09one of the 120's. At that height, the missile has a great chance=
- of
- =09knocking out the target. Switch radar modes and make sure the Su=
- -27
- =09isn't turning around towards you. If he is, leave the radar on=
- =20
- =09because he can see you now. Start your descent towars the radar t=
- ruck.
- =09You should time it to reach 15,000 feet at about 15 miles out, a=
- nd=20
- =09when you do, lock on target and shoot the HARMs. =20
- =09 Hit the afterburner and select the Sukhoi. He should be climbin=
- g=20
- =09because your altitude has made it difficult for him to get a tone =
- on
- =09you. When he does, make sure you have at least two missiles strea=
- king=20
- =09towards him before begining evasive maneuvers. A pair of split S'=
- s
- =09should get you out of the soup, but if it doesn't, shoot the=20
- =09Sidewinders at him and try an Immelman. By the time you get out of=
- =20
- =09that, the truck should be smoke and the Sukhoi should be running f=
- or=20
- =09cover, if it can still fly. =20
- =09 Now for the Tactical part of the plan. There is a brown patch o=
- f=20
- =09ground, darker than usual, near the end of the road (not the enemy=
- =20
- =09base). The SCUD launchers are on either side inside it. You shoul=
- d
- =09have at least a thousand, preferrably five thousand feet below you=
- to=20
- =09dive at the targets. Turn on the GMTI radar and lock onto the nea=
- r=20
- =09one, select the gun, and bring your speed down to about 200 kts. =
- =20
- =09The lower speed will give you more shots at the target. You might=
- =20
- =09also want to bring your gear down, in case you drop too quickly be=
- fore
- =09getting to the target. You must hit both the trucks on your firs=
- t
- =09pass, or they've won. The steeper your descent, the better the li=
- ne on
- =09them. Knock out the first without gaining too much speed. You do=
- n't
- =09want to overshoot the second. Getting the second one is kind of=
- =20
- =09difficult, but is possible if you pull straight up, roll 180x, nos=
- e
- =09down onto it, roll 180x, and kill it. The rolling prevents the r=
- ed=20
- =09out. It's easier than you think.
- =09 Once you've got the second launcher you can kill the third the e=
- asy
- =09or hard way. The easy way: Land and drive over to it. Shoot it=
- dead,
- =09and use the road to take off. The hard way: dive and strafe it a=
- s it
- =09drives across your line of vision. Once you've killed it, it's M=
- iller
- =09time. Don't worry about the bogey approaching from your base, it'=
- s an
- =09AWACS. That's all there is to it.
- =09 Two important things to try to do in all missions are to a) fly =
- high
- =09and fast, and b) fly silent as long as you can, it really does he=
- lp=20
- =09give you the jump in AA combat. =20
-
- Incoming: Many people have been reporting having trouble getting the =
- bomber
- =09to explode, even after several hits. Some have taken it out with
- =09just one or two hits, but that is not the norm. Some people have
- =09advocated trying to hit him with head-on shots, but we're still=
- =20
- =09looking for a good way to solve this one...
-
- >From: bylsma@unixg.ubc.ca (Dieder Bylsma)
- >=09In non-time sensitive missions, should you wish to be wimpish, yo=
- u can
- >=09always set the mission on fast and let the planes/opponents run o=
- ut of=20
- >=09fuel and then attack. Since they crash land, you get the credit! =
- Also,
- >=09once they've landed, intact or otherwise, they are indestructible=
- . See=20
- >=09Chemical Dependance for an example.
- =09
- Other Missions: Hey, we need your help! Please send your hints to
- =09James.C.Anderson@williams.edu. Thanks!
-
-
- ____________________________________________________________
- III. INTERESTING SCENERY/ PLACES TO GO/ THINGS TO DO
- ____________________________________________________________
-
-
- In Hawaii, where there's more time to browse, look for:
- =09-Waikiki Beach. Hotels, beach umbrellas, sailboats, and hordes of
- =09 tourists defacing the natural beauty of the island. Strafe away.=
- ..
- =09-The Arizona Memorial in Pearl Harbor.
- =09-Honolulu International Airport. Try landing on the roof.
- =09-An active volcano on the Big Island. You can land on this, too.
- =09-A lighthouse on north-east Kauai=20
- =09-A cliff on the north shore of Molokai
-
- In the Persian Gulf:
- =09-There are reported sightings of an actual Easter Egg floating ove=
- r an=20
- =09 airport near lake Bahr al Mith west of Baghdad...
- =09-Try driving instead of flying. Apparently they are kind enough no=
- t
- =09 to shoot at pilots on the ground.
- =09-Try killing an enemy plane with a bomb. Not easy, but it's been d=
- one.
- =09-Drop a nuke beside a carrier.
-
- Sightseeing in Kuwait City - John Manning (pmodern@aol.com) writes:
-
- =09-Choose the "Pull the Plug" mission (if you don't have Jim Baughma=
- n's=20
- =09 great little mission chooser program you should get it). Take of=
- f=20
- =09 and climb to 15,000ft at a heading of 85 degrees. When you see t=
- he=20
- =09 Persian Gulf ahead, turn on your radar in RBGM mode. After a whi=
- le=20
- =09 you'll see the Gulf appear at the top of your radar screen; adjus=
- t=20
- =09 your heading so the river (that little line running from the west=
- =20
- =09 into the Gulf) is centered on your radar. When the river mouth i=
- s=20
- =09 nearly at the bottom of the radar display, tab to 40nm range and=
- =20
- =09 switch to SSS mode. You should see several dots on the screen. =
- If=20
- =09 you don't see the dots, switch between RBGM and SSS until you do.=
- When=20
- =09 the dots appear, immediately hit the target select key, then pres=
- s the
- =09 '5' key to look at what you've locked onto. Cycle through the ob=
- jects=20
- =09 and you'll see, among other things:=20
-
- =09 a mosque
- =09 a small light house
- =09 several offshore oil platforms
- =09 a refinery with many different objects, including the spheroids.
-
- =09 To see the suburbs, find the mosque. It's in a small brown squar=
- e=20
- =09 on the southern lobe, where Kuwait City is marked on the map. Dr=
- op=20
- =09 below 400 feet and fly over the mosque at a heading of 205 degree=
- s. =20
- =09 After a brief flight you'll see small brown buildings sprouting l=
- ike=20
- =09 mushrooms from the desert. =20
-
- =09 Like the Easter egg, the buildings can't be damaged. I landed an=
- d=20
- =09 drove through a few of them, then took off and remembered I had a=
- =20
- =09 nuke, so I tried to blow them up that way. Nope. It seems adobe=
- is=20
- =09 stronger than I thought.
-
- >____________________________________________________________
- >IV.=09FLYING OTHER PLANES IN THE SIMULATION
- >____________________________________________________________
- >
- >From: wardo@expert.cc.purdue.edu (Wardo )
- >=09Missionsing the OPTION key while selecting "Tour of Duty", one is=
- =20
- >=09given a dialogue box prompting for mission number and airplane. =
- It=20
- >=09is CASE-sensitive.
- >=20
- >=09WARNING!!!=09This is an undocumented feature added to F/A-18 1.1.=
- *
- >=09It should also be mentioned that it is not supported by GS; and, =
- I=20
- >=09imagine that the people at GS will not do too much to assist you =
- if=20
- >=09your program/computer crashes. I have not had any problems on my=
- =20
- >=09Centris650, and cannot foresee any reason that it should due to t=
- his=20
- >=09feature, but still. . . .
- >=20
- >=09I have been diligent in trying to list all airplanes that can be =
- flown=20
- >=09for each mission. This is not exhaustive, since I have yet to fi=
- nd=20
- >=09which mission the DC10 is flown, though. =20
- >=20
- >=09It should be noted that the only difference with switching airpla=
- nes=20
- >=09is your initial starting position is different and that the exter=
- nal=20
- >=09view (pressing key 3) is different than when flying FA18. Of=
- =20
- >=09course, B52G, DC10, and AWAKs carry a hell of a lot of fuel, so t=
- hey=20
- >=09are good for exploring the theatre. Also, this feature can only =
- be=20
- >=09used in theatre mode and NOT during training or networks. Finall=
- y,=20
- >=09you no longer need Mission Chooser since you can simply type FA18=
- for=20
- >=09the Hornet at the airplane prompt and you are off!
- >=20
- >=09Case-sensitive, so copy exactly!
- >=09MISSION #=09=09AIRPLANES=09MISSION NAME
- >=09----------------------------------------------------------
- >=0901=09=09=09MG27=09=09BLACK GOLD
- >=0902=09=09=09AWAC=09=09BIRD DOWN
- >=09=09=09=09MG27
- >=0903=09=09=09MG27=09=09YOU CAN'T HIDE
- >=0904=09=09=09MG27=09=09HOMECOMING
- >=0905=09=09=09SU27=09=09JUST SAY NO
- >=0906=09=09=09MG27=09=09DUCK HUNT
- >=0907=09=09=09B52G=09=09BOMBER RUN
- >=09=09=09=09MG27
- >=0908=09=09=09F117=09=09WARM WELCOME
- >=09=09=09=09MG27
- >=09=09=09=09SU27
- >=09=09=09=09TU20
- >=0909=09=09=09MG27=09=09SWITCHING SIDES
- >=09=09=09=09SU27
- >=0910=09=09=09MG27=09=09CHEMICAL DEPENDENCE
- >=09=09=09=09SU27
- >=0911=09=09=09MG27=09=09HEADS UP
- >=09=09=09=09SU27
- >=0912=09=09=09MG27=09=09INCOMING
- >=09=09=09=09SU27
- >=09=09=09=09TU20
- >=0913=09=09=09MG27=09=09RED GLARE
- >=09=09=09=09SU27
- >=0914=09=09=09SU27=09=09INTERCEPT SANTA
- >=09=09=09=09TU20
- >=0915=09=09=09SU27=09=09ROAD TO DESTRUCTION
- >=0916=09=09=09MG27=09=09TURKEY SHOOT
- >=0917=09=09=09B52G=09=09SURF'S UP
- >=09=09=09=09F111
- >=09=09=09=09SU27
- >=0918=09=09=09A10A=09=09HIGH FLYER
- >=09=09=09=09SU27
- >=0919=09=09=09F117=09=09NIGHT HAWK
- >=09=09=09=09MG27
- >=0920=09=09=09MG27=09=09THE BRIDGE
- >=0921=09=09=09MG27=09=09CHOPPER HOP
- >=0922=09=09=09SU27=09=09NIGHT THREAT
- >=0923=09=09=09MG27=09=09BAD WATERS
- >=0924=09=09=09MG27=09=09BURNING WATER
- >=09=09=09=09SU27
- >=0925=09=09=09SU27=09=09HOLE IN ONE
- >=0926=09=09=09SU27=09=09TANKS AWAY
- >=0927=09=09=09(NONE)=09=09RED BALL EXPRESS
- >=0928=09=09=09(NONE)=09=09PULL THE PLUG
- >=09
- >From: bylsma@unixg.ubc.ca (Dieder Bylsma)
- >=09
- >=09Here are some more tips for F/A 18...
- >=09
- >=09Select the SU27 in Red Glare. Now, once you're flying in his ship=
- =20
- >=09you can see his armanents which are some AIMs and AMRAAMs. This i=
- s
- >=09particularily useful for all sorts of missions. Once you know wha=
- t=20
- >=09you're facing, then you can prepare! Doing this and you'll see th=
- at at=20
- >=09least one of the Mig-27s in Welcome Home has no armanent at all=
- =20
- >=09except for his guns.=09
- >
- >=09There's an F117A in Red Glare! Once you've come back, you'll see =
- a=20
- >=09black speck orbiting your airport. Funnily enough you can see him=
- but=20
- >=09you can't see him on radar...using the cheat (any plane cheat) re=
- veals=20
- >=09that the F117A is busy taking off from the desert floor and uses =
- about=20
- >=091/2 of his fuel at AB6 to get airborne. After that, what his miss=
- ion=20
- >=09is, is a mystery!
- >=09
- >=09Using the cheat, you will discover that should you select your ta=
- rget,
- >=09i.e. your plane on the ground, the B52G, the F111 or whatever, i.=
- e. the
- >=09opposing side, the plane can be nearly unshakeable in its determi=
- nation=20
- >=09to get to the target. See the terrorist mission (Road to Destruct=
- ion)=20
- >=09with the SU27 and lock onto your own F/A 18 on the carrier. Or, s=
- ee=20
- >=09what happens in Heads Up (3 fighter bombers going for your base) =
- when=20
- >=09you choose the SU27. It just aims for that poor chopper and nail=
- s it=20
- >=09with its brethren SU27!
- =09
- ____________________________________________________________
- V. ACTUAL FREQUENTLY ASKED QUESTIONS
- ____________________________________________________________
-
- >=09Most of these questions are irrelevent with the release of 1.1.0
- >=09and 1.1.1. I will be deleting all references to 1.0 bugs in the
- >=09next FAQ
-
- -My copy has a lot of bugs. Is this normal? Will it get fixed?
- =09Version 1.0 of Hornet clearly had a lot of bugs. The version 1.1
- =09upgrade should be out after about December 18,1993. Jon Blum of Gr=
- aphic=20
- =09Simulations explains:
-
- =09"We will soon be releasing an update to Hornet which has evolved f=
- rom
- =09a simple bug fix patch, into a full blown upgrade with a new flig=
- ht=20
- =09model, better database (more detail), loads of new features includ=
- ing
- =09difficulty preferences, and more options for flexibility such as =
- night
- =09mode in any mission. We will also have ARA support and tuned flig=
- ht
- =09models for different control methods (Thrustmaster, Gravis,
- =09keyboard, mouse and powerbook trackball). Much more to come!=20
- =09 The release patcher will be sent free of charge to all register=
- ed
- =09owners, and will also be uploaded to major online services and the
- =09internet."
-
- =09GS has also summarized the new changes as:
- =09- ARA support & optimized network code.
- =09- Thrustmaster support
- =09- New radar functionality
- =09- New EO functionality
- =09- New preferences including difficulty Levels
- =09- Ability to choose missions
- =09- New scenery
- =09- New flight model
- =09- New AOA indexer
- =09- Numerous bug fixes including replay/continue mission.
-
- -Does F/A-18 work over a modem?
- =09No, at this time, it does not support modem play or ARA. GS says i=
- t
- =09will support ARA soon, though. (see above question)
-
- -Does it work on a 660av?=20
- =09Yes.=20
-
- -How fast a machine do you need to run it? How does the speed compare=
- to=09
- Hellcats?
- =09On a slower machine (stock IIsi or lower) some find the game rathe=
- r
- =09slow (somewhat more than Hellcats), though most still find it=
- =09
- =09playable and fun. As with Hellcats, having a faster machine does m=
- ake
- =09the game run better. After telling myself I needed it for academic=
- =20
- =09purposes, I bought a 50MHz accelerator for my IIsi. Now both
- =09games are faster, smoother, and even more fun than before.
-
- -Does it work on a powerbook with an external monitor?
- =09Yes, although it seems to have more cosmetic bugs this way.
-
- -How about on just on the powerbook's internal screen?
- =09Yes, it will work. Some people complain that the screen is too slo=
- w
- =09to redraw. Also, using the trackball may be difficult, but some
- =09even like it better than a mouse.
-
- -Where is a good place to buy it?
- =09Any major mail-order house should have it. It should cost about
- =09$45 + s/h. Software stores also carry it but generally charge mor=
- e.
-
- -What is the highest score anyone has completed a tour of duty with?
- =09Dunno. Feel free to send me scores for future editions.
-
- -Why don't the rudders work well?
- =09Try hitting the key several times. Apparently there are several
- =09settings. Remember to center then when you are done turning.
-
- -What's wrong with my replay?
- =09There are some major, (we mean real major, and even humorous) bugs=
- in
- =09the playback. Graphic Simulations says a bug fix will be out soon.
-
- -Is the F/A-18 fly-by wire?
- =09Yes. Specifically, the FCS mechanization is quadruplex CBW to the
- =09horizontal stabilizers and trailing edge flaps, and dual CBW to ea=
- ch
- =09aileron, leading edge flap and rudder (I don't know, I just took i=
- t
- =09out of the manual)
-
- -How do I stop my Mousestick from drifting off-center?
- =09The Gravis Mousestick does seem to have a problem with drifting
- =09off-center as you play. To fix this temporarily, pause the game, t=
- hen
- =09run the stick in circles as far as it will go several times.=20
- =09Do make sure that your rudder is centered, though, before assuming
- =09the stick is broken.
- =09 If the drift problem is severe, call Gravis. Apparently some of =
- the
- =09sticks contain ROMs (they'll tell you if you're included from your=
- =20
- =09serial number) that allow drift. They will replace them, but you h=
- ave
- =09to send the stick in.
-
- -When will we get more mission disks for F/A-18?
- =09GS is currently working on bug fixes for F/A-18. After that, they =
- have
- =09said they will try and resolve some some compatibility issues with
- =09Hellcats, then write missions for F/A-18. So it will be a few mont=
- hs.
-
- -I registered a month ago and haven't gotten my unlock code. Has anyo=
- ne?
- =09GS seems to have a backlog of these things. Some people (who regis=
- tered
- =09as soon as it came out) just got theirs, so they are sending them =
- out,
- =09though it seems to be taking over a month.
- =09 Also, faxing your registration card in seems to take care of th=
- e
- =09problem. GS will just fax you back the unlock code - your wait sho=
- uld
- =09be measured in hours, not weeks.
- =20
- -My disk #2 is bad. Do I have to wait weeks to play the game?
- =09This is a common problem, so GS has allowed disk #2 to be uploaded=
- for
- =09anonymous ftp from cs.ucdavis.edu in the directory /pub/FA-18.=
- =20
- =09Occasionally, the system there automatically deletes it, so if it =
- is
- =09not there, e-mail Todd Heberlein at heberlei@cs.ucdavis.edu who wi=
- ll
- =09repost it for you. Also be sure to get the README file he has writ=
- ten
- =09which gives very clear instructions on how to process the file.
- =09 If you don't have ftp access, you'll have to call GS and have t=
- hem
- =09send you another one.
-
- -Are there any other FAQs for Mac flight sims?
- =09Yes, there is an extensive FAQ for Hellcats over the Pacific. You =
- can
- =09get it from the archive listed in the next section.
-
- -Why do I suffer damage from missiles that seem to miss me?
- =09The missiles have proximity fuses - they detonate when near the=
- =20
- =09target. That's part of the reason you suffer varying degrees of=
- =20
- =09damage. If a missiles goes off far away, you may just lose a few
- =09systems. A direct hit, on the other hand, can end things in a hurr=
- y.
-
- -How do I tell what direction I'm going if my HUD goes dead?
- =09You can use the moving map as a compass, as North is always up.
-
- ____________________________________________________________
- VI. MISCELLANEOUS
- ____________________________________________________________
-
-
- A. Definition of Frequently Used Terms (What do they mean when they s=
- ay...)
-
- =09A-10 - A new simulator by Eric Parker, the lead programmer for
- =09=09Hellcats, who has since left GS. It is due out early next year.
-
- =09CYAC - Chuck Yeager's Air Combat, another recent Mac flight sim.
-
- =09FBW - Fly By Wire
-
- =09Four Stars - The rating the December MacWorld gave Falcon MC. Hell=
- o?
-
- =09Gravis Mousestick II - The most common Mac joystick. Many people l=
- ove
- =09=09it (I'd hate to play without mine.) but a lot of people think
- =09=09the stick is too thin or unrealistic, or don't like the=20
- =09=09drifting problem. The Mousestick I is a different joystick
- =09=09that is not supported by F/A-18.
-
- =09GS or GSC - Graphic Simulations, the company that publishes F/A-18=
- .
-
- =09HotP - Hellcats over the Pacific, GS' previous game.
-
- =09Immelman - A maneuver to change direction while increasing altitud=
- e.
- =09=09 It is essentially a vertical climb, then a half roll.
-
- =09SA - Situational Awareness.
-
- =09Split-S - A maneuver to change direction while losing altitude but
- =09=09 gaining speed. Invert, then pull a half loop.
-
- =09
-
- B. Archives - Tom Morrison keeps a great anonymous ftp archive of F/A=
- -18
- =09stuff (and Hellcats and CYAC) at chemotaxis.biology.utah.edu in th=
- e=20
- =09directory /public/hellcats_feats. It includes pictures, Quicktime=
- =20
- =09movies, programs and patches. If you're looking for something for=
- =20
- =09a Mac flight sim, this is the place to check. Thanks to Tom for ma=
- king
- =09this possible.
-
- >=09Also, look for a full blown Hornet archive here at Williams as
- >=09soon as I get it set up. I will have all the faq's available
- >=09slong with all patches, add-ons and what ever else I can think of=
- .
- >=09I will officially announce it via comp.sys.mac.games as soon as=
- =20
- >=09it's up.
-
- C. Patches - The archive listed above is your best bet for finding an=
- ything.
- =09Sumex (36.44.06) also occasionally gets stuff.
- =09- FA-18 Mission Chooser (v. 1.0.1) - a program to let you alter th=
- e
- =09=09current mission on a pilot file. A clear, easy to use program,
- =09=09but use it on a copy of your pilot (not the original) if you
- =09=09want to be really safe.
- =09- PsychoHornet - A ResEdit resource file that allows you to select
- =09=09any ordinance in any mission. Includes installation=20
- =09=09instructions.
- =09- Copy protection hacks - Sorry, not here. Hate to be preachy,=
- =20
- =09=09especially because it's a rather annoying copy protection, but
- =09=09at least it goes away when you get the code from GS, and this
- =09=09program is definitely worth buying...
- >=09- GS bug fixes - The bug fixs are out. At this point, there
- >=09=09are updaters for 1.0 to 1.1.0 and and updater for
- >=09=091.1.0 to 1.1.1. You MUST, do it in that order. Rumor
- >=09=09as it that there will be a 1.0 to 1.1.1 updater available
- >=09=09but I haven't seen it. There is also a new data file
- >=09=09for 1.1. You must have this to run 1.1.*. GSC will
- >=09=09be sending out disks to registered users to bypass the
- >=09=09need to go through all this in future updates. They can be
- >=09=09found at sumex.stanford.edu, AOL, wuarchive and who knows
- >=09=09where else...
-
- D. Release Notes -=20
-
- Here's the rundown of what's new and what fixed in version 1.1.0
-
- F/A-18 Hornet Revision History (as of 12/19/93):
-
- =09*** New Cool Features
- =09- A STICK CONTROL pop-up menu has been added to the preferences di=
- alog
- =09 for direct support of third-party joysticks including Gravis=
- =20
- =09 MouseStick=A8 and the new ThrustMaster=AA Flight Control System=
- =20
- =09 (including seperate throttle and rudder pedals). Please see incl=
- uded=20
- =09 "ThrustMaster Buttons" text file for details. Mouse response ha=
- s=20
- =09 been inproved for better aircraft handling. The "Mouse/Keyboard"=
- =20
- =09 setting also has better handling with a trackball.
- =09- A DIFFICULTY DIALOG has been added for more control over SAM, AA=
- A,=20
- =09 enemy pilot ratings, missile/Gun lethality, etc. In addition, yo=
- ur=20
- =09 aircraft's sustainable damage can be adjusted from "easy meat" t=
- o=20
- =09 "flying tank" (minus the clever wording).=20
- =09- ARA (Appletalk Remote Access) is now supported allowing direct
- =09 modem-to-modem connections using the built-in networking feature=
- s in
- =09 system 7.x. Please contact Apple Computer for information on AR=
- A and
- =09 networking.
- =09- RICHER TERRAIN, bases have more individual character for more fl=
- ight
- =09 enjoyment=20
- =09- COMMAND-I will hide all instrumentation leaving the HUD and
- =09 weapons visible. (HUD can still be turned off by using COMMAND-H=
- )
- =09- COMMAND-N will (night/day toggle) adds 12 hours to the world tim=
- e.
- =09- CYCLE through the four missions at the current pilot level by ho=
- lding
- =09 down the option key while clicking on the "Briefing" button in t=
- he=20
- =09 Pilot Window.
- =09- ZOOM keys now available in forward (cockpit) view.
- =09
- =09*** New Cool Flight Model
- =09- General flight model has been radically changed for more realism=
- .=20
- =09- Velocity Vector now shows accurate flight path in real-time and =
- lags=20
- =09 the nose rather than leads it.
- =09- Velocity Vector now flashes when HUD limited (at the edges of th=
- e=20
- =09 HUD).
- =09- Auto-gear-up mechanism has been removed in favor of a breakable=
- gear
- =09 (watch it!)
- =09- Gear will now break at speeds in excess of 200 Knots on all NON-=
- PAVED
- =09 surfaces.
- =09- Gear will now break at speeds in excess of 300 Knots on all PAVE=
- D=20
- =09 surfaces.
- =09- AOA indexer is now fully functional and keys only on AOA=20
- =09 (as it should). New indexer colors are green over amber (yellow)=
- ,=20
- =09 over red. Green is too slow, amber is on-speed, and red is too f=
- ast.=20
- =09 Combinations of lights indicate intermediate states. For example=
- :=20
- =09 Green AND amber means SLIGHTLY fast, etc.=20
- =09- AOA indexer will now shut off as soon as you touch down.
- =09- Nosewheel steering has been incorporated. You can use rudder on=
- =20
- =09 ground.
- =09
- =09*** Other Changes to 1.1 from 1.0.x versions
- =09- Radar modes now have independent range "memories," recalling pre=
- vious
- =09 range settings.
- =09- Ground coverage for ARAD and GMTI modes has been redesigned to t=
- ake
- =09 altitude into consideration when imaging. Therefore, the higher =
- you=20
- =09 go, the wider your coverage (up to the maximum ranging currently=
- set).
- =09- Weapons can no longer be released while not flying (on ground).
- =09- Electro Optical camera tracks the current target, designated wit=
- h the
- =09 radar or with the E/O designate "Return." Camera resets to ahea=
- d=20
- =09 position when AG weapons is cycled.
- =09- It is now possible to cycle through radar targets using (\) key =
- in=20
- =09 enemy (5) view.
- =09- All weapons except the B-57 nuclear device are now available in
- =09 training missions.
- =09- 20MM Cannon lethality has been increased.
- =09- Color for "Fast" mode cue will now be the same as the currently =
- set=20
- =09 HUD color.
- =09- Ejection seat will work at low altitudes.
- =09- Missions will now end automatically when you STOP your engines a=
- fter
- =09 having flown, even if the mission objective has not been complet=
- ed.
- =09- Panorama mode now works on two monitors. (any size)
- =09- Network code has been radically redesigned.
- =09- New network terrain.
- =09- It is now possible to enter the network world before or without =
- other
- =09 players.=20
- =09
-
- =09*** Addendum
- =09- AutoDoubler 2.x or greater should work fine with Hornet.
- =09
- =09*** Undocumented Keys Summary (use during flight):
- =09- COMMAND-I: Hides/Shows instrumentation
- =09- COMMAND-H: Hides/Shows HUD
- =09- COMMAND-C: Changes HUD Color
- =09- COMMAND-R: Resets current mission (Works in training and network=
- =20
- =09 only.)
- =09- Zoom in and out (0 and 9) now work while you are in the cockpit.
- =09- COMMAND-N: Toggles Night/Day (adds 12 hours to clock). Works in=
- =20
- =09 replay too.
- =09
- =09*** Fixed
- =09- Replay/resume mission inconsistancy has been fixed.=20
- =09- Max. on-ground speed of 135 knots bug has been fixed.
- =09- Radar has been totally re-written to eliminate scaling problems =
- on=20
- =09 large monitors.
- =09- Heading displayed in Moving Map is now correct.
- =09- AAMs can no longer be used to hit ground targets effectively.
- =09- Problem with PowerBooks connected to external monitors has been=
- =20
- =09 fixed.
- =09- Problem with keystrokes sticking on occasion has been fixed.
- =09- Panorama mode is now working properly in both color & B/W modes.
- =09- HUD now defaults to Black on B/W Machines.
- =09- It is now possible to select either of two monitors as your main=
- =20
- =09 flight monitor.
- =09- Instruments now draw correctly in all instances under both syste=
- m 6=20
- =09 and system 7.
- =09- Custom sound driver has been removed.
- =09- Problem with de-brief screen causing freezes should now be fixed=
- .
- =09- "SHOOT" cue will no longer flash while cycling through airborne=
- =20
- =09 targets on radar.
- =09- AGM-62s are now properly rendered on aircraft wings from interna=
- l=20
- =09 views.
- =09- Some missions have been fixed for consistant play.
-
- >Here's the rundown of what's new and what fixed in version 1.1.1
- >
- >=09*** Before Installing!
- >
- >=09- Some "System Extensions" may conflict with the installation=
- =20
- >=09process. It is best to install with extensions disabled.
- >
- >=09- To start without extensions: - System 7 users: Hold down the=
- =20
- >=09"Shift" key during system startup. - System 6 users: Move system=
- =20
- >=09extensions out of the "System Folder" and restart.
- >
- >=09*** New Cool Features=20
- >=09- COMMAND-A toggles between radar altimeter and barometric altim=
- eter
- >=09in the HUD. Look for the "R" near the altitude indicator for rada=
- r=20
- >=09altitude.=20
- >
- >=09- COMMAND-D dumps fuel to lighten your fuel load. Each time you=
- =20
- >=09depress COMMAND-D, fuel is dumped down to the nearest 1000 pounds=
- .=20
- >
- >=09- COMMAND-G (gas) tops off all internal fuel tanks. You must be=
- =20
- >=09parked (DEAD STOP) on the taxiway (NOT THE RUNWAY.) DO NOT shut =
- your=20
- >=09engines off to refuel, since shutting down engines will end the=
- =20
- >=09current mission. Note that you must be on a friendly base to refu=
- el.
- >
- >=09- Pressing both UP & DOWN keys simultaniously will yield a 90=
- =20
- >=09degree up view.=20
- >
- >=09- The HUD can be turned off entirely by hitting COMMAND-H. This =
- can=20
- >=09be useful in helping to track enemy SAMs and air-air missiles by=
- =20
- >=09reducing clutter and increasing visibility.=20
- >
- >=09- Holding down the OPTION key while selecting "Preferences" rest=
- ores=20
- >=09default settings for the particular Mac being used.=20
- >
- >=09- Game play can be accelerated by hitting COMMAND-F during fligh=
- t=20
- >=09(not available in net play). This will quadruple the speed at whi=
- ch=20
- >=09everything happens, so use this feature with caution! NOTE: While=
- in=20
- >=09fast mode, some instruments may seem frozen. This is NOT a bug. S=
- imply=20
- >=09come out of fast mode and the instruments will resume their prope=
- r=20
- >=09operation.=20
- >
- >=09- You may reset your aircraft to its original starting location =
- and =20
- >=09ordinance at any time during trainning and network play by pressi=
- ng=20
- >=09COMMAND-R. Note: during network play, a kill will be scored again=
- st
- >=09you every time you use this option!
- >
- >=09*** Joysticks
- >
- >=09- Hornet ships with a fully configured set for the Gravis MouseS=
- tick=20
- >=09II which should provide perfect control at all monitor sizes. If =
- you=20
- >=09have any questions about MouseStick II operation, or about upgrad=
- ing=20
- >=09your MouseStick I to a MouseStick II, please contact Advanced Gra=
- vis=20
- >=09at (604) 431-5020 for details.=20
- >
- >=09- Thrustmaster A.C.C.S. is fully supported, including stick, thro=
- ttle,=20
- >=09and rudder pedals. For information, please contact Thrustmaster, =
- Inc.=20
- >=09at (503) 639-3200.=20
- >
- >=09- Other joysticks: Use the Gravis setting. DO NOT use the=20
- >=09"Mouse/Keyboard" setting.=20
- >
- >=09- Use the "Mouse/Keyboard" setting for trackball support.
- >
- >=09*** Incompatibilities
- >
- >=09- After Dark features activation corners which cause it to eithe=
- r=20
- >=09activate or deactivate (sleep/wake corners). Although the mouse=
- =20
- >=09pointer is not seen while playing Hornet, the system tracks its=
- =20
- >=09movements and when it enters that corner, After Dark attempts to=
- =20
- >=09"sleep." This causes the appearance of the mouse pointer and "de=
- bris"=20
- >=09following the mouse pointer track. SOLUTION: Disable After Dark=
- =20
- >=09during Hornet play.=20
- >
- >=09- Superclock! has been reported to cause interference with the H=
- ornet=20
- >=09simulation. The problem manifests itself as a jerkiness during f=
- light.=20
- >=09SOLUTION: Disable Superclock! during Hornet play.=20
- >
- >=09- PowerBook Users: Disable "System Rest" mode during Hornet play.=
- =20
- >=09System rest will cause adverse interference with an otherwise smo=
- oth=20
- >=09simulation.
- >
- >=09*** Memory & Monitor Sizes=20
- >
- >=09- Hornet requires a minimum of 2700 K of free RAM to operate corr=
- ectly=20
- >=09in 640x480 mode. You'll need to allocate additional memory to=
- =20
- >=09accommodate larger monitor sizes. In general, adding 1000 K of ex=
- tra=20
- >=09memory to the application will be enough to support play on any=
- =20
- >=09monitor size up to 21". If panorama mode is selected, you should=
- =20
- >=09allocate and additional 2000 K of memory. Some of the symptoms of=
- a=20
- >=09low memory condition for your monitor size would be things like=
- =09
- >=09strange "garbage" characters being printed in some of your readou=
- ts,=20
- >=09or even a total rejection of the mission at load time.
- >
- >=09*** Networking
- >
- >=09- Players who choose "Fly" while in the Briefing room in network=
- mode=20
- >=09will have a bullet displayed in front of their name to indicate t=
- o the=20
- >=09other players on the net that they are ready to fly. =20
- >
- >=09- While in the Briefing room, notes can be typed to members of b=
- oth=20
- >=09teams before flight simply by typing the message and hitting RETU=
- RN=20
- >=09to "send." Private messages (those which can only be seen by your=
- =20
- >=09team mate), can be sent by typing out the message and then holdin=
- g
- >=09down the OPTION key while hitting RETURN.=20
- >
- >=09*** Helpful Notes
- >
- >=09- Slow your mouse speed down to one of the slower speeds. The m=
- ouse=20
- >=09speed is controlled by the Mouse control panel, located in "Contr=
- ol=20
- >=09Panels" under the Apple menu item. Try various speeds to see whi=
- ch=20
- >=09feels the most comfortable. This can help if the airplane contro=
- ls=20
- >=09seem too sensitive. =20
-
- Thanks to Brad Ward, Adam Talcott, Jim McKee, Russell Jordan, Tom Mor=
- rison,=20
- Scott Cherkofsky, Mike Chan, Jaymie Parker, Dieder Bylsma, John Manni=
- ng,
- Dave Zack, Josh Laurence, Bill Lee, James Knights, Siqi Tan, Todd Heb=
- erlein.
- Dieder Bylsma and Ward "The Beave" Vuillemot who've sent information =
- to help=20
- compile this.
-
- More info, tactics, suggestions, corrections, etc. are always welcome=
- . Mail=20
- them to Jim Anderson at James.C.Anderson@williams.edu.
-
- Jim Anderson
- 2/8/94
-
- =09
-
- *********************************************************************=
- ***********
- Jim Anderson=09=09=09=09=09=09Williams College
- Systems Manager=09=09=09=09=09=09Center for Computing
- janderson@williams.edu (Internet)=09=09=09Jesup Hall
- janderson@williams.bitnet=09=09=09=09Williamstown, MA 01267
- =09=09=09=09=09=09=09413-597-2082
- *********************************************************************=
- ***********
-
-
-
-